Connect any camera, encoder, or source using 10 supported streaming protocols with native H.264 and H.265 support. Visylix handles protocol negotiation, transcoding, and adaptive delivery automatically.
Get StartedFrom ultra low latency WebRTC to broadly compatible HLS, choose the right protocol for every use case.
Real-Time Streaming Protocol
Industry standard protocol for IP camera integration with reliable TCP/UDP transport and native camera control commands.
Real-Time Messaging Protocol
Robust streaming protocol ideal for encoder integration, broadcast workflows, and high bitrate contribution feeds.
HTTP Live Streaming
Apple standard adaptive bitrate protocol for broad device compatibility, CDN distribution, and web based playback.
Web Real-Time Communication
Ultra low latency peer to peer streaming for live monitoring dashboards, mobile apps, and interactive video applications.
Secure Reliable Transport
Haivision developed protocol for reliable, low-latency streaming over unpredictable networks with built in error correction.
HTTP Flash Video
HTTP based FLV streaming for low latency video delivery with broad compatibility and minimal overhead.
Open Network Video Interface
Standard IP camera discovery and management protocol for plug and play camera integration across manufacturers.
National Standard Protocol
Chinese national surveillance interoperability standard for cross vendor camera and platform integration at scale.
Network Device Interface
Professional broadcast and AV-over-IP protocol for high-quality, low-latency video transport over standard Ethernet networks.
Reliable Internet Stream Transport
Broadcast-grade contribution protocol for reliable, low-latency streaming over the public internet with forward error correction.
Beyond protocol support, Visylix delivers enterprise streaming features out of the box.
Automatically adjusts stream quality based on viewer bandwidth and device capabilities for optimal playback.
Hardware-accelerated transcoding for real-time format conversion, resolution scaling, and multi-output generation.
End to end TLS encryption for all stream transports, with optional DRM integration for content protection.
Built-in CDN integration for global stream distribution with edge caching and geographic routing.
Intelligent connection management with automatic reconnection, failover, and stream health monitoring.
Efficient one-to-many delivery within local networks using IGMP multicast, reducing bandwidth by up to 90%.
Browser-to-camera audio via RTSP backchannel (RFC 8760) for ONVIF cameras. Push-to-talk with echo cancellation.
Connect your cameras and start streaming across 13 protocols in minutes with Visylix.
Thirteen natively: RTSP, RTMP and RTMPS, HLS and Low-Latency HLS, MPEG-DASH, HTTP-FLV, HTTP-TS, WebRTC using WHEP and WHIP, SRT, RIST, GB28181, and NDI, plus ONVIF for camera discovery and PTZ control. They are implemented in a first-party engine rather than wrapped around an existing open-source media server.
No mainstream browser supports RTSP natively, because browsers standardised on protocols that work over HTTP and survive firewalls and proxies. Any system showing camera video in a browser converts it first. Visylix converts to WebRTC for sub-second live view, or to HLS where broad compatibility matters more than latency.
Transmuxing repackages an encoded stream from one transport into another without decoding the video pixels. When a client can play the camera's native codec, Visylix transmuxes rather than transcodes, which preserves original image quality and keeps compute cost low. Transcoding runs only when a client genuinely needs a different codec, bitrate, or resolution.
When the network is unreliable. SRT and RIST add packet-loss recovery and encryption designed for lossy links such as cellular, satellite, or long-haul internet, where plain RTSP degrades badly. RTSP remains the right choice on a clean local network. Note that RIST support is ingest-only today.
Live view uses WebRTC and is sub-second in internal testing, reaching up to sub-200ms in ideal conditions, with a published benchmark planned. Actual latency depends on the network path between camera, server, and viewer, so it is measured on your own infrastructure during the proof of concept rather than quoted as a fixed number.
No. The streaming engine is first-party rather than a wrapper around FFmpeg, SRS, or a similar project. Protocol maturity is stated honestly rather than uniformly: RIST is ingest-only, GB28181 runs over UDP, and NDI is supported via a bridge.